Exciting Call of Duty Updates & More
Call of Duty: Advanced Warfare developer Sledgehammer Games once had been engaged in the development of a series entry set in Vietnam.
Instead, Vietnam would be featured in the first Black Ops game.
The unnamed shooter was under development for “at least six to eight months”, as studio founder Glen Schofield told Game Informer, and it would have revolutionized the series by being set in the third-person perspective.
Schofield and fellow founder Michael Condrey, who had previously worked at Visceral Games on the original Dead Space, aspired to infuse some of that game’s ambiance into Call of Duty.
Enemy-infested space stations and cramped corridors would have been substituted by guerrilla warfare in dark, thick jungle environments, with sections situated in underground tunnels.
“We were undoubtedly experiencing some Dead Space moments,” Schofield elaborated. “I don’t mean it in a sci-fi sense; I mean it was a war that was terrifying for the [American soldiers]. They had no idea if there was a booby trap in the jungle or what was in those tunnels. And there were thousands of miles of tunnels underground. It was a covert war.”
However, Sledgehammer ended the project when it became evident that Modern Warfare 3 developer Infinity Ward would require assistance to complete that game on schedule.
“Let’s be candid, Infinity Ward was undergoing some transitions,” Condrey stated, referring to the troublesome departure of studio founders Jason West and Vince Zampella. “We were evolving with a triple-A team here, and the opportunity to work on the most significant game at that time and this fictional world and space was extremely thrilling for us.
“We would have been eager to create [the third-person Call of Duty]. It was in a domain that we relished, but how could anything compare to the first-person blockbuster release of 2011?”